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獨立遊戲開發者分享會 2021.03.28(星期日) 14:00 ~ 2021.03.28(星期日) 18:00
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獨立遊戲開發者分享會

活動時間
2021.03.28(星期日) 14:00 ~ 2021.03.28(星期日) 18:00

活動地點
台北市長安東路一段 4 號 3 樓

活動費用
免費

#交流

活動介紹

* English below *

時間:2021/03/28(日)1430 ─ 1800
地點:台北市長安東路一段 4 號 3 樓(祐生研究基金會會議室)
交通:台北車站或捷運中山站出站後往長安東路方向,步行約十分鐘之內可抵達,所在地建築物名稱為「長‧安樓」。
入場:免費;依實際報名狀況現場簽到。現場提供果汁,茶包(建議自備容器)。
轉播:http://www.twitch.tv/igdshare

這次活動延後一小時,14:30 入場 15:00 正式開始哦!

IGDShare 從 2011 年開始定期舉辦社群聚會以來,到現在也滿整整 10 年了,整體開發社群、市場生態、遊戲類型的演變等等,不論是國外或國內,我們都能看出巨大的差異。本次分享會想藉著這個機會,以國內外的各款獨立遊戲為主軸,將我們認為特別重要的作品,或是與作品同期發生的產業關聯事件來做個回顧,不確定能為獨立遊戲開發的未來看出什麼端倪,但應該可以看出很多有趣的脈絡與轉折。因為篇幅考量,中間當然會有很多快速帶過或省略不提的事情,有任何想法也很歡迎參與者現場提出來討論與補充!

另外,去年曾於 TGDF 登台演講,目前任職於 King.com 的遊戲設計師 Lucien Chen,28 同日中午的 12:00 ~ 15:00 剛好也有一場線上課程「遊戲設計心法經驗談」,這邊也共同協助宣傳一下,該線上活動有 2 人同行 8 折的優惠票價,歡迎有興趣的開發者多多把握機會:

https://www.accupass.com/go/lucien_game_design

為避免活動時間重疊,本次 IGDShare 活動配合延後至 15:00 開始,也歡迎有參與該場線上講座的朋友,提前於 12:00 先來 IGDShare 現場收看該線上課程(需自備收看設備,IGDShare 現場不做轉播),如此即可不衝突的連續參與兩場活動。

活動流程

  1. 1430 ─ 1500:報到入場(欲提前於 1200 入場者,請於報名表單內告知)
  2. 1500 ─ 1630:IGDShare 觀點整理獨立遊戲十年事件回顧
  3. 1630 ─ 1700:休息時間
  4. 1700 ─ 1800:自由交流、試玩遊戲

其他注意事項

  1. 煩請欲參加的朋友們確實報名(同一團隊參與者也請各自報名),以利人數統計,感恩!
  2. 名片作品的朋友們,請不要忘記帶來跟大家交流哦!
  3. 靠牆邊的座位都有插座,不過不一定夠用,有需求的話還是建議自行準備排插或延長線與三轉二接頭。
  4. 主辦單位保留更變活動內容與接受報名與否之權利。
     

== English ==

Time: 1430 ─ 1800, Mar 28th, 2021 (Sun)
Addr: 3F, No.4, Sec.1, Chang'an East Rd., Taipei City
Transportation: 10 minutes walk from Exit 2, MRT Zhongshan Station (G14, R11)
Entry: Free
Stream: http://www.twitch.tv/igdshare

We are starting 1 hour later than the usual time!

Since the first IGDShare meetup back in 2011, we actually hit a 10-year mark of this series of events. The developer community, the market reality and the indie games that are being made have changed significantly over time. We'd like to use this opportunity to review the games and important industry events that are related to them across this period of time. We are not saying this could be useful in terms of anticipating the future of indie games, but surely there are a lot interesting contexts and twists that we can talk about. Due to the time constraints and our own perspective, we will be skipping or over-simplifiying a lot of stuff - so we'll also welcome any comments from the audience! 

On the other hand, Lucien Chen, a game designer at King.com and spoke at TGDF last year, happens to have a online talk on the same day at noon (28th, 12:00 ~ 15:00), and you can get 20% off if you purchase tickets for two:

https://www.accupass.com/go/lucien_game_design

To avoid the time conflict, this IGDShare meetup starts at 15:00. If you want to attend both, feel free to come to our venue at 12:00 (but we don't broadcast the online event here, you have to buy and attend the course yourself), so that you can have a seamless transition of events.

Agenda

  1. 1430 ─ 1500:Check-in (If you want to come by at 12:00, please note that in our KKTIX signup form)
  2. 1500 ─ 1630:IGDShare's 10-year review of the indie dev scene as we know it
  3. 1630 ─ 1700:Break
  4. 1700 ─ 1800:Free-form discussion, game tasting, show & tell

Other Notices

  1. Be sure to sign-up if you are to attend, so that we can have a better grasp of the number of participants.
  2. We encourage you to bring along your work and also don't forget your business cards if you have them.
  3. We have standard 110V power outlets in the room, but if you need specific setup please let us know beforehand.
  4. The organizer reserves the rights to change, modify, and adjust the proceedings of the event, and the right to refuse sign-ups at our own discretion. 

 

若有任何疑問或建議,歡迎來信:
igdshare at igdshare dot org 或
jslin at igda dot tw

獨立遊戲開發者分享會:http://igdshare.org
IGDA Taiwan:http://igda.tw

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